HOME CONTACT PORTFOLIO

quick look

3D artist and animator. AI programmer and UI designer. Follow my blog of me creating stuff I do on the computer every week. From Skyrim Mods to high detail cities to programming games it will all be here. A lot of opinion and pretty pictures every week. Hope you enjoy your stay. Cheers.

recent posts

Updates and Ideas

As I progress in this project I am starting to understand how to better use tile-able and modular design. It isn’t restricted to a set of pieces, but moreover finding ways to use a piece in separate ways, and making sure that piece can be used in a multitude of ways. Both in terms of having acceptable details and hiding the “empty” geometry.

If you are making a larger level I would highly suggest this because while it might make it harder/longer to make a certain piece at the beginning the ability to copy over geometry will save you later. As well it will allow you to have a constant piece to make sure that the level has its theme that is consistent.

I’ll go into this more later in this blog, right now enjoy some renders of the ceiling brace I worked on in the past day and a bit.

Sci Fi Hallway – Ceiling Brace

Sci Fi Ceiling – Ceiling Brace Overall

Ceiling Details

This was the piece I was specifically pointing towards in my earlier paragraphs. While it has extremely high and unneccessary detail for its minor position as a connection for pipes among the ceiling this detail will allow me to use this piece in not just multiple ways but at multiple levels of detail. If a player or camera shot would ever get that close the model will not look poor and this can help me out if I need something to add detail to a certain point among the level.

Sci Fi Ceiling Brace – Details

Anyways, hope you enjoyed my pretty renders, I need to start actually working more and faster on this project as I have realized I am already out of school for a month so I hope to update you more as the summer goes on, and have something I like by the end. Cheers!

Ahren Koch

Overall Hallway View

Ceiling Concepts For the ceiling of this hallway I was debating going through and finding something to directly influence me, however nothing really fit the floor I had already, and the style I was going for in the end. Because of this I decided I would actually go out on a limb and make some [...]

Read More...
Sci Fi Floor Overall

Sci Fi Floors Concepting has always been the hardest part of any creation for myself so I spent a few days looking at ideas on how I wanted my sci-fi floor to look. Since this was going to be a ship, I kind of wanted a crowded feel to it. As well, I just liked [...]

Read More...
Sci Fi Large Crate

New Project At the end of my large senior project last year I started to want to create more sci-fi style levels inside the game engine, so now that it’s my year off I am starting on said project. I am feeling a style in terms of classic futuristic sci-fi. Probably going to be an [...]

Read More...
Blog

Update So my school year is over, as well as my Senior Project, which took up way to much of my life. So, I will take a bit more time off to rest and recuperate but starting May I will finally start updating my blog again. Anyways, enjoy the trailer below of the game and [...]

Read More...

© 2013 Ahren Koch | Sail Air Blog | elementslayer@gmail.com