As I progress in this project I am starting to understand how to better use tile-able and modular design. It isn’t restricted to a set of pieces, but moreover finding ways to use a piece in separate ways, and making sure that piece can be used in a multitude of ways. Both in terms of having acceptable details and hiding the “empty” geometry.
If you are making a larger level I would highly suggest this because while it might make it harder/longer to make a certain piece at the beginning the ability to copy over geometry will save you later. As well it will allow you to have a constant piece to make sure that the level has its theme that is consistent.
I’ll go into this more later in this blog, right now enjoy some renders of the ceiling brace I worked on in the past day and a bit.
This was the piece I was specifically pointing towards in my earlier paragraphs. While it has extremely high and unneccessary detail for its minor position as a connection for pipes among the ceiling this detail will allow me to use this piece in not just multiple ways but at multiple levels of detail. If a player or camera shot would ever get that close the model will not look poor and this can help me out if I need something to add detail to a certain point among the level.
Anyways, hope you enjoyed my pretty renders, I need to start actually working more and faster on this project as I have realized I am already out of school for a month so I hope to update you more as the summer goes on, and have something I like by the end. Cheers!
Ahren Koch
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